
And most importantly, it's another spot to build a pyramid, the Maya UB (shrine with +2 faith and +2 beakers.) In fact, the right approach here was to buy the pyramid at the new city, while letting the capital build it as usual. It would accelerate culture to Collective Rule with a monument and the Liberty opener. It would make use of Desert Folklore quickly, working several desert tiles. The two best tiles at Palenque (oasis and stone) can't be improved, while there's a splendid site to settle on the west gems with wheat and cow (and an oasis in the fog.) I have here both the worst case for a worker and the best case for a settler. I said before that buying a settler with Dorado is premature. Actually that's kind of okay with me since maybe I can finally stop these silly exercises after this one.)Īnyway, what do we buy. (And kind of sets the precedent that anything without Dorado or Spain won't be competitive. Well, now this game is on level footing with Brazil. You only see the ones that go on to great success. For every report that you see here, I start something like three or five starts of this quality and abandon a few that don't pan out well. This looks average by the standards I look for, with some desert and luxuries and food (oasis) but not gobs of any. Here's my start after a couple dozen map rolls. This report is of my second Maya attempt, after the first game just went too slow and I felt I could do better. Everybody says they're a top tier civ, and while I again don't agree (everybody doesn't realize what a penalty it is that the not-really-"free" great people increase their cost counters), this might be just exactly the place for the Maya, where there won't be any future GPs to worry about the cost counter. I played one game with them back in G&K, which ran into some technical difficulties (crashing) involving some DLC and had to be abandoned. They have to beeline Theology of course, but that's perfectly fine, the Sacred Sites game goes right to Philosophy and Drama anyway and doesn't need any of the lower branches of the classical era.Īnd I just want to give the Maya a spin. This is just about strictly superior to Byzantium, spending the civ choice to get a prophet, but then there's more Great People to come and also the Maya have a good UB. Option 3: Use the Maya, to take a prophet via Long Count. This is a decent plan, but here's a better one: Option 2: Use Byzantium, to take both Mosques and Pagodas upon founding the religion, and then just never enhance at all. (No, the Aztecs can't beat that.) But missing out on Liberty is a serious cost on expansion. The one way to bring the Piety finisher forward significantly is Poland, who chops off one policy and could do it around turn 70. Piety goes significantly slower than Tradition or Liberty since Piety has no culture to accelerate into itself. My other all-Piety game finished the tree around turn 90 which is too late, the AI will take your mosques/pagodas belief by then.
#Brave new world civ 5 cheaper full#
Option 1: Go full Piety to get the prophet at the finisher.

Can we skip that somehow? I'd love to bypass the enhancement and start buying those splendid mosques and pagodas twenty turns sooner. The slowest spot in the whole religion sequence is waiting for the enhancement Great Prophet, which consumes over 300 faith and delays everything after it.

But I can still see one more area to push further up the curve of faith production. That Spain culture game was probably unbeatable.
